Describe what to build. Review every line. Ship it.
vectiscode reads your Studio project, plans the change, writes Luau patches, and lets you review every file before anything touches your game.
Vectis finds the player controller, plans the RemoteEvent, and keeps the server authoritative.
Injected optimized Luau script changes.
Built around the way Roblox games actually ship
Review Before Apply
Nothing the AI generates touches your game until you approve it in the web app. Every change set waits in a review queue with a file-by-file diff. Always on, every plan.
Luau Syntax Support
Understands Luau types, service instances, OOP modules, and Roblox's hierarchy. It generates code that actually runs in Studio.
Beyond Scripts
Vectis generates and reviews parts, UI, lights, prompts, remotes, Tools, and animations with full property diffs, not just Luau files. 40+ instance classes in one review queue.
More control when your prompts start touching real game systems
Usage Optimizer
Routine prompts can be routed more efficiently while complex generation stays on the agent you selected. You keep review, safety checks, and project context either way.
Luau Guard
Optional Studio-plan verification for generated patches. It checks Luau syntax, prompt drift, client-trust concerns, missing persistence, brittle waits, and other Roblox runtime patterns before you apply.
Model comparison built in
The selector shows benchmark speed, IQ, and usage impact, so agent choice is clearer than rough vibes.
Not a blank chatbot
vectiscode sees your full Studio project tree, paths, classes, properties, and sources, not just files on disk. So every change fits your existing folders, scripts, remotes, and UI structure.
Type-safe code
Generated code respects Luau typing.
Module organization
Automatically structures reusable systems.
Project awareness
Reads your entire game's hierarchy.
Built for every creator
Skip writing repetitive UI controllers and DataStore code. Let Vectis handle the setup so you can focus on core gameplay.
When the Studio plugin is connected, Vectis reads recent Output warnings and errors automatically, then looks up the matching script and proposes a direct fix.
Every applied patch is versioned per change. If a task breaks something, roll back that one patch without losing the rest, per patch, not per file.
Vectis explains the logic behind structural changes, helping you understand clean module architectures.
From idea to reviewed Studio patch
Connect your game
Connect Studio once, review forever. Vectis reads your project tree as AI context.
Ask for a feature
Describe what you need, e.g., "add a leveling system with a progress bar".
Review the diff
Look at the suggested code changes side-by-side in the web interface.
Apply patch
Click apply. The reviewed patch lands in Studio with a per-patch rollback point saved automatically.
Simple, transparent pricing
Start free, upgrade when you need more
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