Built for Roblox Studio

Describe what to build. Review every line. Ship it.

vectiscode reads your Studio project, plans the change, writes Luau patches, and lets you review every file before anything touches your game.

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40+instance classes
100%review control
Zerounauthorized edits
Vectis Chat WorkspaceLive
You
Add sprint stamina with server validation
Vectis
Model reasoning
Inspected project tree
Generated patch
Ready for review

Vectis finds the player controller, plans the RemoteEvent, and keeps the server authoritative.

1 file - Status: Draft
MODIFYServerScriptService/SprintService
Script • 8 lines

Injected optimized Luau script changes.

-- Inspecting Studio project tree...
-- Found 128 script nodes.

Built around the way Roblox games actually ship

Review Before Apply

Nothing the AI generates touches your game until you approve it in the web app. Every change set waits in a review queue with a file-by-file diff. Always on, every plan.

Luau Syntax Support

Understands Luau types, service instances, OOP modules, and Roblox's hierarchy. It generates code that actually runs in Studio.

Beyond Scripts

Vectis generates and reviews parts, UI, lights, prompts, remotes, Tools, and animations with full property diffs, not just Luau files. 40+ instance classes in one review queue.

More control when your prompts start touching real game systems

Usage Optimizer

Routine prompts can be routed more efficiently while complex generation stays on the agent you selected. You keep review, safety checks, and project context either way.

Luau Guard

Optional Studio-plan verification for generated patches. It checks Luau syntax, prompt drift, client-trust concerns, missing persistence, brittle waits, and other Roblox runtime patterns before you apply.

Model comparison built in

The selector shows benchmark speed, IQ, and usage impact, so agent choice is clearer than rough vibes.

Not a blank chatbot

vectiscode sees your full Studio project tree, paths, classes, properties, and sources, not just files on disk. So every change fits your existing folders, scripts, remotes, and UI structure.

Type-safe code

Generated code respects Luau typing.

Module organization

Automatically structures reusable systems.

Project awareness

Reads your entire game's hierarchy.

Built for every creator

Save time on boilerplate

Skip writing repetitive UI controllers and DataStore code. Let Vectis handle the setup so you can focus on core gameplay.

Fix errors instantly

When the Studio plugin is connected, Vectis reads recent Output warnings and errors automatically, then looks up the matching script and proposes a direct fix.

Rollback any task

Every applied patch is versioned per change. If a task breaks something, roll back that one patch without losing the rest, per patch, not per file.

Learn as you build

Vectis explains the logic behind structural changes, helping you understand clean module architectures.

From idea to reviewed Studio patch

01

Connect your game

Connect Studio once, review forever. Vectis reads your project tree as AI context.

02

Ask for a feature

Describe what you need, e.g., "add a leveling system with a progress bar".

03

Review the diff

Look at the suggested code changes side-by-side in the web interface.

04

Apply patch

Click apply. The reviewed patch lands in Studio with a per-patch rollback point saved automatically.

Simple, transparent pricing

Start free, upgrade when you need more

Free
Starter
ProMost Popular
Studio
Price
$0/mo
$7.99/mo
$18.99/mo
$28.99/mo
Usage
Basic usage
20x more
50x more
100x more
Models
Standard
Standard
All (Premium)
All (Premium)
Usage optimizer
-
Included
Included
Included
Priority support
-
Included
Included
Included
Planning Mode
-
-
Included
Included
Extra refills
-
-
-
Included

See full comparison with all features

Not ready yet?

Common Questions

Who is vectiscode for?
Anyone building on Roblox. If you're new, it helps you build things you couldn't code yourself while explaining how they work. If you're a pro, it automates the tedious parts of game dev so you can focus on making your game fun.
Do I need to know how to code to use it?
Not at all. You can describe what you want in plain English, and vectiscode will write the code for you. However, as you use it, you'll start to learn how Luau works because the AI explains every change it makes.
Can I use it on my existing games?
Yes. When you connect the plugin to an existing project, it scans all your scripts and folders to understand how your game is already built. You can then ask it to add new features or fix bugs in your existing code.
How much usage allocation does one prompt consume?
Most simple prompts use only a small amount of usage, while larger code changes consume more because Vectis reads project context, plans the patch, and checks the output. The Free plan includes basic usage, which is enough for learning, debugging, project reviews, and focused feature work when you ask clear prompts.
Is my code kept private?
Absolutely. Your scripts and game structure are only used to provide context for the AI during your session. We do not use your code to train our models, and you can clear your stored snapshots at any time.
What is Planning Mode?
Before writing code, the AI creates a 'to-do list' of exactly which scripts it needs to create or change. This prevents it from making mistakes and ensures that your new feature works perfectly with your existing game logic.